Saturday, February 7, 2015

Diablo 3 Gem of Ease Powerlevelling



With patch 2.1.2 D3 released a few new legendary gems, the most interesting being Gem of Ease naturally. At first glance it looks interesting enough but eventually you realize that you socket it into weapons not jewelry, so effectively as long as you can get it to 25 you’ve got a 5 minute trip to level 40 with any class. The process of getting a gem to level 25 is pretty difficult, have to do around 8 Greater Rifts and at least the last few have to be in the mid to high 20s which is significantly more difficult than Torment VI; probably not a huge deal for people that have been playing forever but I did it on hardcore with a fresh character so a bit more interesting.

Somehow or other I got really lucky with my fresh character and could really murder even those high torment rifts, so I quickly got the gem up to level 25. Immediately I made a Demon Hunter and got to level 20 in a couple minutes… and then died. Turns out even with a comical amount of health the Torment VI regular ass zombies hit really hard. This was just comic gold to me despite the amount of time lost. Also the “Hall of the Fallen” has a rather amusing addition:



Not to be deterred I quickly started re-levelling another gem and got it up to 22. In the higher Grifts you can try to turtle up but the amount of damage that goes out is generally too much even for an extremely tanky character (there are builds that can tank it but they do literally no damage) so I figured I’d be safer with a powerful build and did reasonably well up to around 29. At 29 I had a few close calls but for whatever reason I didn’t revert to turtle mode and eventually got frozen/desecrator/thunderstorm/jailer or something and died. God rest her soul:


For whatever reason I did not just give up at this point, death is inevitable in Greater Rifts on Hardcore and most of the better Greater Rift players have at least a few backup characters with that in mind. So I set about leveling with the merely level 22 Gem which did not let me use level 70 weapons at level 1. Still it only took like 4.5 hours to get back up to 70 and the first character was so damn lucky that I had a whole backup set of gear for the next one that immediately put me back in Grift 26-27 range (instead of 29-31, admittedly a rather large gap in difficulty). Finally I finished the second gem and set about levelling with new insights in mind.

The main thing to note is that you need both vitality and your primary stat of choice (Dex/Int/Strength) on whatever weapon you plan to use. Generally a 2 hander is better which does actually make DH the “weakest” for once since you don’t have a ridiculous quiver or anything yet. For my first attempt I did not have dexterity so stuff actually took a little while to die which is not what you want before around level 45ish. Marvel at how slow the skill unlock screen goes:



For this second character I decided to go to the main powerlevelling area of choice immediately instead of continuing on the Torment VI route, perhaps a mistake but here’s the “slow” version of the 27-36 grind:



Eventually I decided to just do the first area at Torment VI some more on sequential characters, dangerous perhaps but also much faster. At level 41 I had an Aughild’s Authority ready to go with a Royal Ruby in it and used that across multiple characters, eventually this got upgraded at least for strength characters by an unbelievably lucky drop in the form of a Mempo.



Around level 50 the Torment VI killing speed is very slow on most characters (though for something like a Witch Doctor your cooldowns reset every time you level so you basically have infinite fetish army/big bad voodoo), so I tend to put it down to Torment IV until level 55. At 55 I had another marvelous item ready, a Leoric’s Crown with a perfect 100% roll, which sadly took around 250 rerolls to get to “Level requirement reduced by 15.” I also eventually had a Leoric’s signet for another 21% bonus experience, all of this stacking multiplicatively with the Gem of Ease’s innate +1750 experience per kill.



Around now the other powerlevelling method is much faster so I just do a string of Cursed Chapel bounty runs at Master difficulty. Why Master when you’ve just been doing Torment IV-VI? Well firstly Silver Spire 2 is probably the hardest fixed action RPG level ever and even in its presently neutered state it can be quite brutal (playing on console helps, you can actually quit the game before you die horribly!). Aside from that killing speed is what matters the most and even with all the bonuses higher Torments just take too damn long at higher level ranges.

All in all it takes about 1.5-2 hours to reach level 70, I’m sure you could do it faster depending on how familiar you are with the class and so on. Obviously this still isn’t as fast as just getting beefed up by your Torment VI level 70 buddies but for a solo experience it’s quite ridiculous and really that first 5 minutes to level 35-40 is extremely entertaining. I’m still not close to  500 bounties despite all this but I’ll probably just keep making characters until I’m at the limit because why the hell not? Here’s an appropriately quick monk run:



If you want to see the other classes (of which I’m only competent with a few) here’s Witch Doctor, Crusader, Barbarian, and Wizard. D3 still has some fun stuff to do in it despite all the various flaws that are well documented and I’m still pretty excited for Season 2 in a week, though it’s doubtful I’ll be as lucky as I was with my first character this time around.


Tuesday, January 27, 2015

Ni No Kuni


Ni No Kuni is a fantastic game and probably the best thing Level 5 has produced since Dragon Quest VIII. The game is very similar to DQVIII but has a better combat system, better characters, and a more interesting story; on the other side it has slightly worse music (admittedly still excellent) and the world exploration progression doesn’t feel quite as natural. Dragon Quest VIII is a mammoth game clocking in at around 90 hours and Ni No Kuni is merely around 40 or so, so maybe it is slightly easier to pace a much longer game in a notoriously lengthy genre.

We start out with Oliver in Motorville, home of douchebag Phil. Douchebag Phil makes Ollie go and crash a car which mysteriously kills his Mother somehow or other and then his doll comes to life and they’re transported into JRPG land. This all sounds a fair amount dumber than it actually is and truth be told they handle the emotional aspect of the game extremely well, making the vast majority of the game a fun, exciting experience with only a brief handful of moments being particularly emotional one way or another. This isn’t on par with something like Vagrant Story, Xenosaga, or Final Fantasy Tactics in terms of storytelling but it certainly does much better than various games (almost every Final Fantasy, Rogue Galaxy, Grandia, and so on) that fall short of the titans in the genre; and as far as the last generation goes it is probably in the top 5 of best storylines in games.

Douchebag.

What really does shine is the game’s incidental dialogue, the stuff that isn’t in cutscenes, isn’t voiced. Almost all of it is extremely self aware, humorous, or interesting in one way or another. As a small example Oliver has an imaginary friend effectively in the “real world” that his other imaginary friends aren’t aware of so they mock him for having one. This is the second version of Ni No Kuni to be released and said imaginary friend is not in the original game; it is simply brilliant that they actively make fun of their own design decision like that, and it all adds an additional layer of levity to almost every conversation. Mr Drippy really is a fantastic character just for comic relief, and most of his best parts aren’t voiced, they’re simply written or translated extremely well.



The plot itself is sort of weakened to start out with due to the obvious over arching additions to the original storyline. Basically the game has 2 final bosses spread 10 hours apart or so, but for the first 30 odd hours of the game it’s all about the main guy from the original game. However you have these random scenes with a council of dudes and the titular White Witch who constantly make fun of how incompetent Shadar is, which makes Shadar a lot less intimidating than he could be. However, the main additional character is legitimately good so it kind of works out in the end anyway.

Speaking of 2 final bosses this game’s difficulty is a little bit all over the place (I don’t think I died once without really grinding at all, but I’m pretty good at JRPGs so this is mostly a thought on how much of a pain XYZ battle was, or how much I had to abuse items to succeed). Most battles are fairly simple press the X button affairs, but randomly you fight a tank that’s resistant to physical attacks and that shit doesn’t fly anymore. After a while every boss has a massive aoe damage spell that’s next to impossible to interrupt (even though the game wants you to) because the enemy gets it off so fast; so you just wind up defending with your main guy and hope your relatively stupid AI buddies manage to defend (they won’t). Ultimately the healing abilities that are in the game are vastly inferior to the restorative items, which means you just have to stockpile a shitload, and I do mean a shitload, of recovery items.


For the first final boss fight you have to go through the hardest dungeon in the game by far, then 3 boss fights, then immediately after this you’re transported to another dungeon followed by another boss fight. You can’t go to the world map in this process once you begin the first boss encounter. Like any good Level 5 game there’s a casino to abuse, and I did abuse it however taking a mild sum of 15 “restore 200 health to the party” items (the maximum health endgame is around 300-400); which I thought would probably be good for the rest of the game. Wrong. The dungeon ate up at least 2 or 3, the first boss fight (probably the hardest fight in the game) took up another 7, the next phase another 2 or 3, then randomly an MMO boss where you don’t stand in fire and win, then a boss that spams his AoE like no other in which it was completely impossible to keep the party alive; lucky for me I had dozens of cheeseburgers to keep Oliver alive and you can kind of abuse the recall familiar feature to dodge physical attacks. The actual last boss is a pretty decent challenge, though there’s random mega experience mobs that I somehow got 3 of and that might have made it a fair amount easier; still plenty of using those healing items because the actual aoe healing spells are garbage.


Look, I prefer difficult games and I wouldn’t even classify this game as difficult, but for the love of God just keep it consistent. Easy at the beginning, hard at the end? Good. Hard as fuck at the beginning, Harder as Fuck this game at the end? Even better.  Randomly difficult at more or less unpredictable spots? Not good. I can’t even imagine what you do to the stupid anti physical boss if you somehow don’t have an air caster in the party, you’d have to use virtually all of your consumables up to that point in the game to succeed. Sure the not last boss was difficult but did his dungeon have to be a ridiculous gauntlet of much harder regular battles than anywhere else in the game with the longest distance between save points in the game? Backloading a totally random dungeon at the end of the not last dungeon for no reason? What the fuck? The game is definitely better than Rogue Galaxy (easy first dungeon, randomly hard as fuck second dungeon, super easy for the rest of the game) at managing difficulty, I’ll give it that. But I still don’t understand what’s so difficult about tuning bosses in a single player game. Rant over.

Overall I definitely recommend the game, I don’t know if I’ll go back and grind out the Platinum (not really a challenge, just a grind), but I enjoyed it and now I get to say my most shameful backlogged game is finally cleared out. If you’re a scumbag like me then go back and play Ni No Kuni, don’t let it just sit there forever. JRPGs are rare enough you might as well play the good one.


9/10

Saturday, January 10, 2015

Inherent Vice


I’m something of a connoisseur of weird drug movies, despite having absolutely no interest in partaking myself. There’s something weirdly novel about having a vicarious experience of a drug addled person, and this is a decent enough film in that regard. PT Anderson directed this, and he doesn’t do movies particularly often. Anderson is often cited in the same category as Christopher Nolan and David Fincher of the young, best directors; personally I have only seen There Will Be Blood aside from this. That film was excellent mostly due to Daniel Day Lewis’ performance (I drink your milkshake, I drink it up!), but I haven’t seen the majority of his work so hard to judge.

This film is solid enough but doesn’t hold up in comparison to higher end Nolan stuff or anything (not much does). Inherent Vice is based on a novel by Thomas Pynchon, who I had just read a different book of prior to watching this. Essentially Pynchon books are a random series of events with many of the characters involved randomly appearing and disappearing for chapters at a time, some having only one appearance. Each of these characters is memorable but not impactful enough to drive the story forward. The protagonist is simply an observer of these strange events and he wanders about somewhat aimlessly, perhaps accomplishing something, perhaps not. In this case our protagonist is “Doc” Sportello (played admirably by Joaquin Phoenix), a perpetually high PI in the 70’s hunting down some sort of conspiracy that involves the FBI, the LAPD, Dentists, a 70’s Brothel, and a boat amongst other things.

If all of this doesn’t make much sense to you don’t worry, that’s the essence of Pynchon; it’s still fun enough to read or watch but as far as substance goes it may be somewhat difficult to find. Yes Josh Brolin delivers a fantastic performance, but he’s only in like 35 minutes of this 2 hour and 40 minute marathon.  Apparently every PT Anderson movie is ridiculously long so fans of his surely won’t complain, but as a neutral observer you could probably cut out 25-30 minutes and have a better movie.

There’s a few characters in the film that are just not all that interesting. The initial inspiration for Joaquin’s quest is driven by his preposterously tall former girlfriend who tells him there’s a plot to kidnap a rich land mogul in the area; however said girlfriend is not a particularly good actress and basically all of the scenes with her drag on for too long for no reason. Additionally Doc’s other main protective interest is played by Owen Wilson, who is not a terrible actor by any means but in this he’s simply boring; even though his wife delivers an excellent, totally random 5-10 minute role and then vanishes.

Inherent Vice is not one of the best movies of the year and shouldn’t be treated as such. It certainly has its interesting moments but compared to something like Bad Lieutenant: Port of Call New Orleans it falls well short. Perhaps if Brolin was the protagonist and in every scene this could have been an excellent movie, but as is it’s relatively underwhelming. The film is still worth watching despite its flaws, particularly if you’re primarily interested in an entertaining, humorous experience.

Sunday, November 23, 2014

X Men: The Last Stand


So I just watched this again since my friend rented it for no readily apparent reason. Like many others I saw this and was immediately disappointed after the first go-around; however 8 years later with a less scornful eye I somehow managed to find enjoyment out of the film. Many will remember the infamous “I’m the Juggernaut, Bitch” scene as the one highlight of the movie, and it still is; however the rest of the movie sort of follows that accord. This movie just doesn’t give a single fuck, much like a Roland Emmerich disaster movie.

Major characters get killed off randomly, hundreds of civilians get murdered; and in general it’s just a ludicrous action movie. The movie’s not horrifically awful like Batman and Robin or anything though, it really has some interesting scenes and is toying with themes far above it that could have worked in a better film. The CGI holds up pretty well so provided you’re up for a silly big budget action film I would recommend it.

Perhaps the film’s most egregious error is not allowing Wolverine to say “Bub,” because as Steve Blum fans know Bub is the height of all Wolverine discourse. However in the absence of Bub we get the disposal of asshole Cyclops, terribly acted Mystique, and Jean Luc Picard who’s obviously too good for this movie (Gandalf was not so fortunate). There’s a certain charm about the absurdity of the film reminiscent of Independence Day, while it doesn’t hold up quite so well as that masterpiece it doesn’t deserve the amount of disdain that it still has to this day.


Far from a formulaic Super Hero movie, this film strives to have as many explosions and B romance plots as possible. Ellen Page, the matriarch of female video game characters, is even in this film at the ripe old age of 19. Vinnie Jones plays Juggernaut flawlessly, and pretty much everyone else sucks to one degree or another; but for some reason it kind of works anyway. It’s not quite as baffling how this got through production, this has all the charm of a 90’s action movie minus Bill Paxton. Keeping in mind how horrible most Super Hero movies were in that decade this one towers over them as the true ascendant heir to the 90’s.


Thursday, November 6, 2014

Interstellar


Interstellar is not a perfect film despite the Nolan touch being present; but it is damn good. The audio and visual experience is absolutely top notch and much better than anything else in that regard. I’d put the soundtrack up there with Road to Perdition as one of the finest scores of all time, just amazing stuff. Plotwise we’re in semi-near future Earth in a more realistic than usual but not entirely realistic doomsday scenario where we need to evacuate the planet within a century or so. So Matthew McConaughey is tasked with saving the world, after a very good exposition and introductory sequence.

I don’t wish to spoil too much of the film but the overall premise is McConaughey promises his daughter that he will return from an impossible journey through a wormhole. A dubious promise to be sure, but this being a movie you should have an idea of how that works out; since it’s Nolan there’s some let’s call it “interesting” stuff that happens along the way. I could read this film pretty well, at some point I've just seen too many movies and have a rough understanding of what has to occur; but it still had some surprises in there.

There are some amazing emotional moments in this movie and it makes no sense how they work so damn well with so little. And then there’s some bits that aren’t quite as great. However, this isn’t a movie where you wonder “what could have been” because it’s still pretty damn good anyway. Sure, sure it’s probably not as good as Inception but it’s also more philosophically interesting than Inception and maybe less of a technical showpiece. The film is definitely superior to The Dark Knight Rises, though the technical achievement here is primarily a digital one whereas in the Batman films the most impressive shots were practical (how do you film 200 police cars in unison converging on a tank in a major city? That’s a 20 million dollar 15 second shot.).

My Dad’s reaction was to compare it directly to 2001 and I have to say it compares quite favorably. Whereas 2001 kind of goes off the deep end eventually this one stays in the realm of possibility maybe? I mean based on what we know maybe not but who the hell actually knows. Robots are scumbags in 2001 and in this they’re the best (goofy looking) fucking character; I’d have a beer with that robot level of comradery. On that note: Fuck Matt Damon, what the fuck are you doing in my movie you fucking asshole; get the fuck out.


This is a really interesting, compelling movie and I’ll probably have to see it a few more times to get an overall read on it. There’s obviously the one negative sequence everyone’s going to point to but it’s not different than Maggie Gyllenhaal in The Dark Knight (which is still by miles and miles the best movie in its genre). It’s not strictly predictable but it has simple, effective foreshadowing that leads to the eventual conclusion. As to what happens in between; well that’s up for debate, you can try to figure it out I guess, it’s not complicated it’s just hard to say whether it is plausible enough, for some it will be and for some it won’t. Is it better than Edge of Tomorrow? Well, Edge of Tomorrow is not going to get Oscar consideration so I’m inclined to favor it and I imagine over the course of time I’ll probably watch Edge 20-30 times and I might only watch Interstellar like 6 or 7; but Interstellar might be slightly better just for the audio/visual combination. Fuck Matt Damon.


Thursday, October 23, 2014

What is Power?


So I recently saw both Sin City and it's new sequel, and the esteemed Powers Boothe is excellent in both films (though only briefly in the first). His most wondrous line was "Power is is Power does." Because who knows more about Power than a man named Powers? Well, as much as Powers Boothe knows to most of us power is a nebulous thing. However the easiest way to describe it is one's ability to influence another human being, whether voluntary or involuntary. Power translates fairly evenly to natural resources, military strength, the sheer number of humans under one's control, and one's skill at manipulation through fear, deception, and even positive reinforcement.

Power does not however, automatically translate to money itself. Sure money can theoretically equal power but money itself is a nebulous, flowing thing that doesn't actually signify something in and of itself; it is a simple stand-in for a barter system. A marker as it were. To have enough money to achieve something appreciable as an individual (i.e. be the sole financier of a major military conflict or revolution) is functionally impossible; as that figure is in the trillions of dollars; thus these vast fortunes that people accumulate are functionally more or less useless. You can have billions of dollars, sure, but you can't actually effect change with that sum due simply to the sheer preponderance of wealth in the world (JD Rockefeller may have had some capacity in his era, however) and the logistics of controlling millions and, indeed, billions of people.

Thus wealth itself is largely meaningless beyond a certain point, the most expensive sum of things an individual can buy that is actually useful is maybe ~$30 million, anything beyond that does nothing beyond slightly influence election campaigns (for which there are major restrictions) or give to a charity and help a few people in the short term. So, if it isn't wealth you should strive for in the pursuit of power, what is there to pursue? Well in America it's very difficult to say, much of the elements that would make one powerful are simultaneously divided and institutionalized in such a way as to benefit those that already have power (which is the nature of humanity); in broad terms to pursue power you need to be able to influence people rapidly and effectively.

For one: Have a message, it doesn't necessarily matter what that message is as long as you're able to make it resonate with others through speaking, motioning, or demonstrating en masse (not in small numbers mind, in vast and broad numbers sweeping across the entire society). Power can be created with eloquence, however more often the best messages are simple and easy to understand; these messages largely focus on single human emotions, anger, hate, fear, love, and reconciliation being amongst them. Anger is most common and generally the easiest to utilize.

What makes a seemingly small and archaic organization such as ISIS powerful? Well they seem to be competently organized for one; structured effectively with a zealous devotion to their cause; however that zealousness is organic rather than a symptom of the systemic design. You can not create that kind of passion in people through training, you have to produce it from some other means; generally with some kind of emotional resonance. Thus Iraq's military fails even with a vast superiority in numbers and materials; the smaller, more aggressive force is functionally more useful than this country-wide organization. Obviously a larger force from the US or Canada (wouldn't that be something?) or whomever could easily repel and hold basically all of the territory ISIS has, naturally they wouldn't be able to eliminate them due to the nature of Guerilla warfare and invading an opponent's homeland; but that sort of feverish devotion to a cause is one of the symptoms of power.

Power is situational, fleeting even; it doesn't hold in one place for long. Some men have borne the mantle for their entire lives, but once they die the message rarely gets passed on effectively to the proceeding generations. To make an organization sustain extraordinarily levels of influence for more than 20 years is an extremely difficult task, but it is one that can happen through communication and faith in the particular cause. While some small handful of men have had the term "powerful" applied to them in a non-erroneous fashion, we need some way to translate this down to a lower level so that the followers of such men can still maintain that power in their passing. So what is ultimately the answer here? Who really wields that kind of power? Why, God of course! Religions are the only organizations in human history that sustain power throughout time; and the reason is simple, there is a Nietszche-identified trait in humans to pursue some sort of belief about the end of their existence; it is universal, even in those that deny it. Powerful groups must embrace some sort of over arching faith or belief in a cause beyond themselves and all such causes are founded not on logic or reasoning but in simple emotional resonance.

Monday, October 13, 2014

What Would it Take for Me to Buy a Wii U?


In the long long ago of 2007, a time amidst shitty new consoles there was one smart buy left for me. And so was the Gamecube purchased, alongside its finest efforts, some excellent games overall and 2 of the best games ever made. While it's no Vagrant Story on a whim or Valkyrie Profile 2 and Final Fantasy XII on the same day this was perhaps my third best video game related purchase of all time. So what would it take for the Wii U to accomplish such a feat? Let's look back and see what made the first purchase good in these considerations.

1. Resident E-vil 4

Once upon a time I was dumb and I liked Resident Evil 2, what can you do. It's still an "okay" game in retrospect but man those controls were atrocious. Really the main redeeming thing about the series is the comedy from the awful story; so what better way to capitalize on that than to make one of the most fun games period and basically treat it like a B movie. RE4 is an awesome, awesome game and one of the few "infinite replay value" games in existence; the game just never stops being fun. So what could come out on the Wii U to be as good as this? Probably nothing realistically, but hey get some solid third party support from struggling companies and maybe you'll find something similar.

2. Metroid Prime

Ah Metroid Prime, what a gorgeous, wonderful game. Likely the best presentation ever alongside fun, almost totally unique combat systems and a genuinely interesting, if entirely predictable, storyline. People say Mass Effect was a good series and Metroid Prime just totally annihilates it, as far as Sci Fi series go this is the pristine peak. Super Metroid is a little better, sure, but that doesn't stop Metroid Prime from also being in the top 5 games ever. So yeah, don't make a shitty fucking Metroid game and there you go Nintendo.

Retro is making good/excellent DKC games but while DKC is a fine series it's still not even close to Metroid, likely the best franchise in existence. You don't have to make a game as good as Prime or Super to have an extremely good game in this day and age; just make something that's pretty good relative to those and you're probably set. It could be an old school platformer, a first person shooter, or hell even an FTL with Velocity-esque platforming sections. Just get us out there murdering those poor, defenseless space pirates one way or another.

Metroid Prime 2 is also quite a good game and supplements the main issue I have with the first in that there's a ton of boss fights and the vast majority of them are quite good. Obviously the last last boss (the first last boss was awesome) is not great but aside from that the game was superb; even with the ubiquitous light/dark mechanics of the time.

3. Paper Mario: The Thousand-Year Door

Paper Mario has always been awesome, in concept and execution; and this game is no exception. With each dungeon you have a completely different exploration mechanic and the combat is easy to get into but somewhat difficult to master, with an extremely addictive leveling system. It's a good traditional RPG and those are precious few these days. What I want on the Wii U is mainly just a shitload of Xenoblade type games; one of those you can get out of the way quite easily by simply rereleasing Xenoblade on it and after that just make 2-3 more over the course of the system's lifetime. Square has some of the best talent out there as well so why not get them to make a non Final Fantasy game again, because basically all of those are amazing, including but not limited to: Vagrant Story, Chrono Trigger, Valkyrie Profile 2, Dragon Quest VIII, and Chrono Cross. Look, Final Fantasy is good and all but what really made Square impressive was the B team stuff that often exceeded the main product.


4. The Price

50 bucks, that's how much the Gamecube was in 2007. Now you can get one for like 35. Every so often there's a forum thread about whether they should buy Metroid Prime; and the answer will always be: it's cheaper to buy Metroid Prime and a Gamecube than it is to buy a new console game. Maybe 50 bucks is a pipedream in the immediate future (though likely not at the end of this console cycle); but just have a really nice Black Friday sale and maybe I'll even get one before the end. Right now the Wii U has a lot more good games on it than the other new consoles, but that will ultimately change at least in terms of volume (though perhaps not by that much at this rate); but it just doesn't feel like an upgrade over older systems. However I have more faith that Nintendo will put out an RE4/Metroid Prime caliber game (of which the last console generation was sorely absent, apologies to Dark Souls II and the Last of Us which barely miss the cut) than the other companies so I wouldn't be too displeased in buying one early. So, what price? I'm going to say 150 bucks, but I might spontaneously have a PS4 from an oft trucking brother of mine for at least a few months and that would drive the acceptable price range up to 200 bucks.


5. Uh... Zelda?

Full disclosure: while I own both Windwaker and Twilight Princess I've never actually beaten either of them. The reason is simple: A Link to the Past is better at doing the same exact thing. But random spatterings of Zelda in games such as Hyrule Warriors and Bayonetta 2 will have to suffice. Really I just want a lot of good third party games, I mean if Zelda or Mario were miraculously amazing then sure I'd go for those but chances are they'll just be the same as always (3D World giving a somewhat different spin). What I ultimately want from a console is 10 great games, doesn't matter what genre they are though in the case of racing or rhythm games they'd have to be particularly good.