Ni No Kuni is a fantastic game and probably the best thing
Level 5 has produced since Dragon Quest VIII. The game is very similar to
DQVIII but has a better combat system, better characters, and a more
interesting story; on the other side it has slightly worse music (admittedly
still excellent) and the world exploration progression doesn’t feel quite as
natural. Dragon Quest VIII is a mammoth game clocking in at around 90 hours and
Ni No Kuni is merely around 40 or so, so maybe it is slightly easier to pace a
much longer game in a notoriously lengthy genre.
We start out with Oliver in Motorville, home of douchebag
Phil. Douchebag Phil makes Ollie go and crash a car which mysteriously kills
his Mother somehow or other and then his doll comes to life and they’re
transported into JRPG land. This all sounds a fair amount dumber than it
actually is and truth be told they handle the emotional aspect of the game
extremely well, making the vast majority of the game a fun, exciting experience
with only a brief handful of moments being particularly emotional one way or
another. This isn’t on par with something like Vagrant Story, Xenosaga, or
Final Fantasy Tactics in terms of storytelling but it certainly does much
better than various games (almost every Final Fantasy, Rogue Galaxy, Grandia,
and so on) that fall short of the titans in the genre; and as far as the last
generation goes it is probably in the top 5 of best storylines in games.
Douchebag. |
What really does shine is the game’s incidental dialogue,
the stuff that isn’t in cutscenes, isn’t voiced. Almost all of it is extremely
self aware, humorous, or interesting in one way or another. As a small example
Oliver has an imaginary friend effectively in the “real world” that his other
imaginary friends aren’t aware of so they mock him for having one. This is the
second version of Ni No Kuni to be released and said imaginary friend is not in
the original game; it is simply brilliant that they actively make fun of their
own design decision like that, and it all adds an additional layer of levity to
almost every conversation. Mr Drippy really is a fantastic character just for
comic relief, and most of his best parts aren’t voiced, they’re simply written
or translated extremely well.
The plot itself is sort of weakened to start out with due to
the obvious over arching additions to the original storyline. Basically the
game has 2 final bosses spread 10 hours apart or so, but for the first 30 odd
hours of the game it’s all about the main guy from the original game. However
you have these random scenes with a council of dudes and the titular White
Witch who constantly make fun of how incompetent Shadar is, which makes Shadar
a lot less intimidating than he could be. However, the main additional
character is legitimately good so it kind of works out in the end anyway.
Speaking of 2 final bosses this game’s difficulty is a
little bit all over the place (I don’t think I died once without really
grinding at all, but I’m pretty good at JRPGs so this is mostly a thought on
how much of a pain XYZ battle was, or how much I had to abuse items to succeed).
Most battles are fairly simple press the X button affairs, but randomly you
fight a tank that’s resistant to physical attacks and that shit doesn’t fly
anymore. After a while every boss has a massive aoe damage spell that’s next to
impossible to interrupt (even though the game wants you to) because the enemy
gets it off so fast; so you just wind up defending with your main guy and hope
your relatively stupid AI buddies manage to defend (they won’t). Ultimately the
healing abilities that are in the game are vastly inferior to the restorative items,
which means you just have to stockpile a shitload, and I do mean a shitload, of
recovery items.
For the first final boss fight you have to go through the
hardest dungeon in the game by far, then 3 boss fights, then immediately after
this you’re transported to another dungeon followed by another boss fight. You
can’t go to the world map in this process once you begin the first boss
encounter. Like any good Level 5 game there’s a casino to abuse, and I did
abuse it however taking a mild sum of 15 “restore 200 health to the party”
items (the maximum health endgame is around 300-400); which I thought would
probably be good for the rest of the game. Wrong. The dungeon ate up at least 2
or 3, the first boss fight (probably the hardest fight in the game) took up
another 7, the next phase another 2 or 3, then randomly an MMO boss where you
don’t stand in fire and win, then a boss that spams his AoE like no other in
which it was completely impossible to keep the party alive; lucky for me I had
dozens of cheeseburgers to keep Oliver alive and you can kind of abuse the
recall familiar feature to dodge physical attacks. The actual last boss is a
pretty decent challenge, though there’s random mega experience mobs that I
somehow got 3 of and that might have made it a fair amount easier; still plenty
of using those healing items because the actual aoe healing spells are garbage.
Look, I prefer difficult games and I wouldn’t even classify
this game as difficult, but for the love of God just keep it consistent. Easy
at the beginning, hard at the end? Good. Hard as fuck at the beginning, Harder
as Fuck this game at the end? Even better. Randomly difficult at more or less
unpredictable spots? Not good. I can’t even imagine what you do to the stupid
anti physical boss if you somehow don’t have an air caster in the party, you’d
have to use virtually all of your consumables up to that point in the game to
succeed. Sure the not last boss was difficult but did his dungeon have to be a
ridiculous gauntlet of much harder regular battles than anywhere else in the
game with the longest distance between save points in the game? Backloading a
totally random dungeon at the end of the not last dungeon for no reason? What
the fuck? The game is definitely better than Rogue Galaxy (easy first dungeon,
randomly hard as fuck second dungeon, super easy for the rest of the game) at
managing difficulty, I’ll give it that. But I still don’t understand what’s so
difficult about tuning bosses in a single player game. Rant over.
Overall I definitely recommend the game, I don’t know if I’ll
go back and grind out the Platinum (not really a challenge, just a grind), but
I enjoyed it and now I get to say my most shameful backlogged game is finally
cleared out. If you’re a scumbag like me then go back and play Ni No Kuni, don’t
let it just sit there forever. JRPGs are rare enough you might as well play the
good one.
9/10
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