Sunday, August 2, 2015

What's so wrong with Arkham Knight?



I recently played through the entirety of the new Batman game and am in the process of 100%’ing it. The game is really interesting with superb gameplay, but I acknowledge it has some minor issues going on that prevent it from being superior to City; I’d say it’s arguably on par with Asylum overall (maybe a little bit better, as someone with a gameplay slant). Of course in Asylum you can get perfect variety in almost every fight in the game which is fun and it’s virtually impossible to get perfect variety (around 30 different moves) in Arkham Knight with a finite number of enemies; but I still find it fun to try.

The first major “dungeon” of the game, Ace Chemicals, is utterly fantastic and makes surprisingly good use of the Batmobile, combat, and predator rooms and even has some pretty intense drama at the end of it. The problem is the somewhat non-linear aspect and feel of that dungeon is only duplicated at one other point in the main game; the rest of the game is just a series of short diversions in various different areas. You might consider the usage of the batmobile nonsensical but it does work on a gameplay/puzzle front and that’s ultimately what matters; the main underlying Joker theme is pretty damn nonsensical and that’s probably the best part of the story.



Speaking of the Batmobile at first it feels rather awkward and forced, but over time it sort of grows on you and the game throws some very difficult fights at you assuming limited upgrades (we’ll get to that in a bit) which are really interesting and entertaining. The issue is that early game fights are very bland and straightforward; the game doesn’t ramp up on the tank front until the final few tank battles the game has to offer. Fortunately those specific fights are excellent and you can really see the potential of the Battank. The major tank boss fight in the game is great, though the major regular ass batmobile “fight” is pretty terrible (again without upgrades, probably not that bad otherwise); that isn’t because of the batmobile though just the boss fight itself is badly designed. I immediately started playing through the game again a second time and the batmobile’s awkwardness had almost totally faded away and it was quite fun to use, so I think it’s just a substantial learning curve plus some rather tedious usage of it in the game that turned people off.

The upgrade system in this game is extremely robust, however in the process of simply beating the main story and doing one major sidequest I was only able to unlock less than 10% of the abilities available. I forgot to upload a screenshot of it (playing at my brother’s house), but there’s a whole huge ability tree for everything imaginable and most of them have some relatively expensive parts to them. To give you an idea there’s a tree that has close to 20 different nodes that are all exclusively related to gadgets. Essentially you have to do a whole lot of the expansive different sidequests just to even get a mildly upgraded Batman in the end. Ultimately this actually makes the game reasonably difficult in a non 100% run which is a common enough criticism of the previous Rocksteady Arkham games.

Edit:



The 100% process is actually not overly painful this time around, and this is the main thing this game has over Arkham City; there’s not quite as much Riddler Diarrhea to go around and the rest of the sidequests are generally more interesting than their Arkham City counterparts (and of course the main game is substantially less interesting aside from a few elements). Brad was fascinated by the Super Grapnel in the Quick Look but there’s actually 2 more upgrades to the Grapnel Boost beyond that so you have the Super Mega Ultra Grapnel Boost (5 X button presses then hold) by the end which makes flying around the city incredibly fast, this allows you to make traversal in a fairly large environment substantially less painful. Though the area covered is ostensibly 5 times larger than Arkham City it certainly never feels like it just due to the sheer speed of your character (also there’s not a big fuck-off wall in the middle).

A major change from previous Arkham games that also aids in relieving some of the 100% stress is there’s very few traditional “challenge rooms” in the game, instead you have several different kinds of challenges integrated into the world with a really cool leaderboard system. A personal favorite of mine is the one where you have an infinite supply of enemies and the objective is simple: don’t get hit. The sheer limitless skill opportunity this provides is kind of mind boggling to comprehend but I gave it a good try with no upgrades near the beginning of the game (having no idea what half the enemies were naturally). However even the dreaded Batmobile Challenge Rooms got pretty fun near the end of the game and the one that I thought was underwhelming was fun to do after having learned how to play with the vehicle. As someone with a specific fondness for the old challenge rooms I still welcome the change and especially the more compelling leaderboards for each of these, it really does make me want to go back and perfect each of them.

Overall I feel like Arkham Knight is an outstanding game, the problem is the year that it came out. If Arkham Knight came out last year it would be a strong game of the year contender, but since it came out this year alongside Bloodborne, the Witcher 3, Mortal Kombat X, Helldivers, and of course Rocket League; with Metal Gear Solid V, Fallout 4, and Just Cause 3 still on the way it was really hard to stand out. The game’s handful of disappointing moments and generally hamfisted plot (complete with overly obvious “The Dark Knight” references) combined to lessen its impact. However I still whole heartily recommend the game.

Aside: After playing Arkham Knight I even said to myself “hey this game is totally better than Shadow of Mordor and that was easily the best game last year.” But the thing is I went and played some Mordor just to test out this theory and uh… yeah Mordor’s better.  I don’t think it has better combat or even better exploration but there’s something about the specific feel and tension of the game that Batman just doesn’t have. When I booted up Mordor I checked out my handy dandy ubiquitous 100% save file and to my surprise all of my abilities were *poof* gone and I could run around the world with a completely basic character. Whereas in Batman this is mildly frustrating because you really just want to be a little OP as Batman, in Mordor you become too overpowered too quickly so being decidedly underpowered (while still being a fully capable murder machine) is actually very compelling.


This led to me trying out the “Test of Defiance,” a relatively easy challenge with a fully upgraded character that takes about 35-40 minutes. However, with a baseline character it took me over 2.5 hours and I had lots of really close calls and a lot of usage of uncommon tactics that were nigh useless in the regular game. With zero upgrades in Mordor you have no access to Branding, Combat Finishers, Mounts, Fast Travel, Explosions, Teleporting, and various other things; but to my surprise the game is still fully functional and almost every captain variant in the game is killable in that state (though you’re very fragile so extended combat is infeasible in most situations). The test furthers the complication by making it so you can’t drain enemies for health or arrows, which maximized the necessity of learning and knowing the environment to find herbs and fixed arrow locations. All of this combined to make for a wonderful experience and I can’t help but thank Monolith for unnecessarily patching the Game of the Year edition in and fucking up old save files; good job, it made the game more fun somehow.


Wednesday, July 22, 2015

Youtube Musings



Note: This is a post from this giant bomb thread, but it is something I wanted to talk about on my blog at some point and seemed reasonably articulate in that regard.

Okay so I have a vaguely successful Youtube Channel at this point (300,000 views, most of them since late March), I think a lot of that had to do with just random ass luck but also playing a new game (Bloodborne to start with). I have zero production values other than trimming videos and pretty much just straight upload stuff from the PS4 with no commentary, I do have “ambitions” of becoming a dedicated LPer on Something Awful or what have you but simply don’t have the setup for it at present, nor is there much evidence that doing so would cause the channel to grow. I think talking on a mic and having a facecam would, but not necessarily having high quality videos.

The esteemed Supergreatfriend, the best LPer in the universe, only has like 13,500 subscribers; and a random douchebag like Kailvin has roughly the same amount. I suppose there’s another lesson to be learned here and that is to buddy up with someone else who has a youtube channel, for example Northernlion’s wife is a twitch partner and has 43,000 subscribers on youtube. I haven’t done this  yet but it could feasibly happen in the future when I’m actually in LP mode and not just upload a bunch of stuff mode.

So what sets me apart aside from playing new games? I happen to be good at games, like almost every game. Okay, maybe not Rocket League. I think that + luck + relevancy/immediacy is what causes a channel to grow. You might want to start out with a smaller game with a devoted Reddit community, this is sort of what I wound up doing with Helldivers and it’s possible simply having a couple dozen videos with a few hundred views was enough to propel all the Bloodborne videos to whatever “heights.” As far as retaining the audience, well my current Bloodborne videos get like a dozen views in a couple weeks time (whereas some of the ones closer to release have over 10,000); I mean it’s just a vicious decline due to the average attention span of the modern video game player. I do however get 1-3 subscribers a day and theoretically that will eventually help to outweigh the desolation of interest in anything older than one month/one week/one day/one hour.

A large question is “how important is charisma?” Well, it certainly is important but maybe not on the absolute bottom, I think charisma is more of a thing that matters later on, that’s what keeps viewers watching Kripparrian throughout his entire adult life; early on what’s more important is playing new stuff, playing it reasonably well, and uploading something every single day; possibly a lot of things. If we look at the Men Drinkin’ Coffee, perhaps the most charming bunch of gentleman on the face of the earth, they’ve been at it for at least 2 years and they only have 4,000 subscribers; I could feasibly reach that number (assuming a natural growth) in the same time period without ever saying a single word in any video I do.

As far as what games to play, well play something that you can distinguish yourself with; if you play an adventure game that plays out almost exactly the same as everyone else’s run then there’s not really any reason to watch yours over someone else’s that the viewer is presumably already familiar with. This is why Bloodborne is such a great game to start with, there’s very disparate approaches to the game and there just weren’t a ton of people doing Logarius’ Wheel stuff at the moment when I started, which led to at least like 40-50 thousand views on that concept alone.
So if I wanted to start afresh I would begin with Dark Souls 3 when that comes out and try to play with weirdass weapons and play with them well.

For more evidence of the recency issue: when it was released I did a Devil May Cry 4 Special Edition run through the weirdest mode with the new characters Lady and Trish and it has done pretty well aside from copyright issues (apparently every song and almost every cutscene in the original is content ID matched); one of the videos is over 1000 views now and I’m sure several others will be there at some point. The game is like 7 years old or something, but not this edition.


I’ve also done Arkham Knight videos 3 or so weeks after it came out and almost every video is still in the single digit view count as far as I know. Now granted while Batman has a huge skill ceiling it is difficult to actually show that off and people just aren’t that interested in it on that level. DMC has an even higher skill ceiling but whereas absolute perfection is what you go for in Arkham in DMC you can still play well and occasionally take a few hits; which leads to a much different viewing experience from player to player. So DMC is a more specialized game and I played it right when it came out and this is the reason why the videos do well but the Arkham videos do terribly.

Monday, May 25, 2015

Here's this really dumb thing I did in the Witcher 3



I’ve been playing the Witcher 3 a fair amount in the past week, though due to work and youtube stuff I haven’t had a ridiculous amount of time with it yet. Once I reached the larger overworld I immediately set to exploring as much of the world as possible with no regard to my miniscule level; and lo! I found a pretty interesting quest line that was level 24. So I decided what the hell, let’s give it a shot. And somehow it worked, big assist to NPC helper buddies. The quest reward wound up being pretty crappy since I was so low level but it was really fun just being able to dick around 30-40 hours past where I was supposed to be.

Eibhear Hattori, an elvish scumbag, wants you to help him secure supplies so he can go back to being a smith, which apparently he’s pretty good at. However he was forced into the dire trade of “Master of Dumplings” (“mmm… tasty” says Geralt) and amusingly enough this has proven to be quite profitable; however he grows tired, hence the initiation of the quest. Eventually you wind up negotiating a la the Departed or something, but the guy you’re negotiating with really isn’t that unreasonable so you kind of just realize that Eibhear is a moron; regardless (I believe) you wind up fighting about 6 level 24-25 dwarves, all of which could kill me in one hit. So I went and cowered behind some boxes until the NPC guy did all the work. Hell of a guy that King of Beggars assistant.

This then leads to a few amusing scenes and Eibhear eventually runs, terrified, back to his shop. You meet him there and he keeps whining for a bit; but suddenly has a bright idea (why wasn’t this the plan all along?) to send you to Sukrus of Skellige; who you have to fight outside a bar. Took a while for the NPC to actually load in so I just sat around for about 45 seconds. Fortunately fist fighting isn’t scaled to your level so I still managed to kick Sukrus’ behind; and then we had a chat in the bar. Turns out he’s just a super cool dude; way less of a douche than Eibhear himself. I love the Witcher’s depiction of these kinds of characters that runs totally against the standard generic oaf.

Anyway you help him out so that he eventually helps you out, then you meet a guy who makes a Witcher 2 (and possibly book) reference, I wound up just getting level 3 in Axii to make this go smoothly. After this there’s a big rumble outside, but true to form the game provides you with more allies so you don’t actually have to do anything. Foolishly I decided to try to participate and died to the last guy when he had about 2-3% hp left or so (in one hit naturally), then it took me a few tries to find a safe afking location; but pacifism eventually won the day.


After bidding Sukrus good day I went off to see the smith and collect my shit, unfortunately even though the quest scaled to level 24 the loot didn’t and I wound with a level 2 “relic” sword that was worse than a random drop that I found on the quest. It’s possible the sword is upgradeable and it does look cool, but naturally this was a bit of a bummer; one that you’d expect a douche like Eibhear to provide. However I still immensely enjoyed screwing around with the game’s difficulty systems and unlocking a master smith super early on for the hell of it. I’ll revert to an earlier save just so the sword isn’t useless but this game’s pretty good; even if it seems like you’re directed on a particular main route you can still dick around wherever the hell you want and might even be able to finish elaborate questlines to boot.




Saturday, May 16, 2015

Mad Max - Fury Road



Mad Max is easily the best pure action movie to come out in well over a decade, that doesn’t mean everyone will like it equally but the first 2 action sequences are amongst the best ever put on film. The final action sequence is almost as good but I think the audience will be very slightly weary of the same basic setpiece, even if it’s an incredible fucking setpiece. Also the leadup to the denouement is just a little bit too long, it’s certainly not tiresome in that process but if you want to compete with T2 your pacing has to not only be good or great but absolutely perfect.

So how does it stack up to Terminator 2? Well they both have ridiculous trucking fetishes that I’m sure most people will appreciate, they both have female badass characters, and they both have motorcycles and lots of explosions. T2 is mostly actually stuff they filmed though (including a helicopter flying under an overpass) and Mad Max is probably about 50/50 or 40/60 on CGI (which is certainly much better than most movies at present). I actually like the annoying kid from T2, I freely admit it, but for all the people that don’t this movie’s closest analogue is not that young and has so much gusto it’s very hard to dislike him. Nicholas Hoult, the guy who plays Beast in X-Men, plays this character and shows quite a bit of range so doing.

Just how metal is this movie? I think it’s probably the most metal you can fit in 2 hours before you ascend to Chrome Valhalla Heaven. As a Man’o’War fan I really appreciate the obsession with Norse Mythology and the fucking incredible vehicle/character designs going on. I suppose it’s worth mentioning that Mad Max himself (played well by Tom Hardy, I get the feeling this is the Bane voice minus audio editing) looks amazing when he has an iron imprisoned mask on and just looks sort of bland afterward. I mean the villain has a gigantic fuck off army of 60-70 vehicles ranging from Mustang-Tanks to VW Beetle Monster Trucks to a rival Semi the likes of which the legends speak. To prepare yourself for this movie I highly recommend this video:




It’s just so fucking cool, I don’t have any other way to put it, one admires the raw industry of the villain and his methods of controlling the populace. There isn’t really a comparable movie out there, every Super Hero movie follows a very similar arc so they’re inherently predictable; which ones are vaguely close to Mad Max in some way? Iron Man 3 is probably the best comedy in the past 10 years, the first Avengers is the best CGI action movie but still certainly vastly inferior to this on most fronts just due to the nature of CGI, Edge of Tomorrow is a much more interesting movie fundamentally but can’t stack up on the action side of things, The Dark Knight is probably a better movie but does flipping a semi in real life compete with blowing up 3 or 4 semis with explosive spears and the aid of CGI? I dunno. In a world where Furious 7 grosses 1.47 billion to actually have a good car movie come out is kind of shocking to be honest; sometimes the movie industry just pulls magic out of the hat and you really feel like there’s some originality and creativity left in the world. As long as there’s milk farms consisting of giant fat ladies the world is safe and sound.


Monday, May 4, 2015

Breaking Down a Game of Thrones Action Sequence


So this past Sunday the beloved Barristan Selmy was presumably slain at the hands of the “Sons of the Harpy”. This was particularly surprising considering he’s still alive in the books and is probably one of the more likely characters to not die for quite some time. I actually applaud this decision and the willingness to stray quite clearly from the path that the lethargic George RR Martin has set, it means the show will be less predictable and it also means that Peter Dinklage will likely have a more interesting role in the future; which can only be a good thing.

However in eliminating an exalted combatant such as Selmy one needs to take special care that the audience doesn’t lose faith in his skills in the process of him dying. In this case 7 Unsullied + Barristan fought around 20 knife guys and apparently everyone died except Grey Worm (Grey Worm himself being another of the foremost warriors in the world), this wasn’t an ambush in favor of the 20; no no no in fact the assassins were chased down and caught essentially, which in any case would put them at a severe disadvantage.

Non Orthodox troops, such as guerilla fighters in modern wars will only have a functional advantage when fighting regular Orthodox troops if they have the initiative; if the ambush is laid by them and triggered as they expect. Orthodox troops will absolutely annihilate non-Orthodox in a straight fight, and must be worn down over time. The Unsullied are supposed to be amongst the best troops in the world so naturally they would have an enormous edge in this fight, even when outnumbered. For the whole “Dagger beats spear” in close quarters argument, yes that’s true but Greek Hoplites also wielded swords and it’s rather farcical for spearmen to be roaming the streets as police when they could easily be using their swords instead; however even if they used spears they would probably still have an edge simply due to superior training and teamwork.

However in the show they really don’t have any teamwork, in fact there’s little or no communication at all once the fighting starts. The Unsullied could have easily held the hall with 4 or so men abreast on either side (reminiscent of Winfield Scott Hancock’s stand at Chancellorsville that secured the Union retreat); but instead they split up for no reason and just acted like morons in general. Even accepting that the Unsullied somehow lose this impossible to lose fight you still have Grey Worm and Selmy backing them up, and presumably these 2 could probably take a whole shitload more knife guys unless they were incredibly capable (from the shows’ depiction they just seem to be fanatics and not ably trained warriors).

For Grey Worm I’ll draw a comparison to one Zhao Yun or Zhao Zilong, Zhao Yun is historically one of the greatest Chinese warriors who ever lived and his most famous accomplishment was riding amongst a 200,000 man host with only a few companions and wreaking havoc for about 5 or 6 hours, saving the totally worthless Liu Shan in the process and even nabbing a really nice sword for more killing. This is ably discussed in Three Kingdoms but as far as I know this is not a fabrication, there are certainly elements of RoTK that are but Chang Ban is an historical event and Zhao Yun really did lead a cavalry charge through enemy lines reminiscent of JEB Stuart’s performance during the peninsular campaign. So essentially Zilong was worth say 200 guys or so on that given day, if he is capable of that then surely a fictional character in a universe with dragons and undead ladies is capable of taking on 10 chumps with daggers.

As far as Selmy goes he even has it worse, he gets in there right near the end of the fight which should have been quite a surprise for the Harpy bros and immediately starts murdering fools. But the harpys don’t even give a shit, they’re not taken aback by his presence instead they seem to fight with even more fervor; this is not how this supposed to work. He only had around 7 to fight and he could easily eliminated 3 of them with his opening salvo so there would remain 4 or so, and these 4 would not really be up for fighting immediately if he doesn’t give them a chance to catch their breath and pushed his advantage; he might take a few wounds so doing but this is the best warrior on the planet surely he can handle some random guys. Nope.

If we want to go more in depth with the numbers game we can look at more Three Kingdoms examples, such as Zhang Liao’s 800 man rush into Sun Quan’s army of 100,000 which led to the defeat of the Southern army. Yes perhaps in actual history Sun Quan only had 10,000 men or so but that’s still over 12 times as many troops; so yes 8 elite warriors can take on 20 knife wielding scrubs and even do so easily as long as they’re not in a horribly disadvantageous position. The preposterousness of the scene just eventually caught up to me, despite my appreciation for killing off Selmy randomly.

So, what options do we have to make the scene better? Well I count three. The first is simply to add a shitload more Harpies, hire more extras you cheapskate bastards, if there were 80 of those guys in there I would have totally bought what happened; but it just wasn’t compelling enough as is. The choreography could use some work as well but that’s beside the point. Though of course 8 guys could probably take 80 in a narrow hallway where the number advantage was largely negated, so this option is not really that great.

The next option is to let Selmy and Grey Worm win the fight, however as they reconcile and gradually walk off into the sunset out of the blue an individual harpy runs up from behind and stabs Barristan through the heart. Selmy is enraged by this impossible event, turns around and decapitates his assailant. He then says “I am a Knight” and dies in Grey Worm’s loving arms. This is a little silly but it does work, the only situation where the Non Orthodox troops will win in a straight fight is when they catch the opponent unawares.

The third option is a lot more interesting and would show a level of tactical thought that neither George RR Martin nor whoever directed this episode possesses, however one can dream. The Unsullied chase down the Harpies, who briefly fight and lose a few men and then run (as Non Orthodox troops would always do in this situation), the Unsullied give chase and wind up in a large empty room. Suddenly over a hundred Sons of the Harpy close in from all sides and bumrush the Unsullied. They still fight poorly in comparison but the positional advantage combined with the surprise leads to their eventual victory after taking many casualties (think Tet Offensive numbers); Selmy bursts in and the tide seems to be turning in favor of him and Grey Worm, but Selmy is mortally wounded in the proceedings.


This is called a feint, a simple action to pretend an offensive measure only to lure the opponent into a more dangerous trap; feints are a thing of beauty and something that Satellites have kind of ruined as far as major wars go. In executing this tactically brilliant maneuver the Sons of the Harpy seem much more threatening while Selmy’s erstwhile invincible reputation remains undisturbed and everyone’s pretty much happy in the end.  Except Bronn because he really is invincible.

Saturday, May 2, 2015

Avengers - Age of Ultron



This film is odd, it comes out after literally millions of other marvel films have hit the market with the exact same template; only it has the Joss Whedon template as well which is also very similar between movies. The first Avengers may have had that issue going in but it had some really amazing action sequences and the movie didn’t really drag at all; there were a lot of characters in the first film but they didn’t feel the need to make every one of them feel super special and unique or anything so there wasn’t a shitload of idle dialogue.

That’s not the case here, almost every major character has roughly the same amount of screen time and they all have backstory (yes, backstory) embedded in the movie as though that’s what you’re looking for out of an Avengers flick. Aside from the villain I really don’t think anyone needed backstory in this movie; maybe Hawkeye, Scarlet Witch, and Quicksilver but that’s about it. Essentially the film has mountains of “Mass Effect” style dialogue where the characters are just kind of standing around performing very similar animations that you’ve seen before and talking about cool stuff that doesn’t actually take place in the movie. So yes a Black Widow origin film could be good Mr. Whedon, but I don’t really give a fuck in the context of this movie so please just let me see some badass shit happen; that’s why I’m here after all.

It has to be almost an hour between the first two action sequences and the entire time is filled with exposition, backstory, or vaguely interesting but still somewhat terrible romance sideplots. So, how is the action, you ask? Well it’s good but it’s not the best which is what I would have expected from this movie. The coolest bits aside from Hulkbuster are when Thor and Captain America do a “team super” but those are each about 2-3 seconds long so it’s not like the whole movie carries that intensity. Jeremy Renner is fucking incredible in this because he’s Jeremy Renner and actually a good actor, but at one point he’s like “you know I just kind of have a lame bow and arrow” and while the line delivery is fantastic he’s absolutely right as well; to make Hawkeye work he really needs to be doing crazy/impossible trick shots at every turn or something but he only has a few in the movie and they linger for less than a second so the audience could blink and miss them.

How are the new characters? Again I think they’re alright, James Spader performs acceptably in his role; in fact with a better movie surrounding it I think his role would be perfectly functional; but he would really have to be intimidating/super awesome to negate some of the lethargy of the rest of the film. Scarlet Witch is played by Elizabeth Olsen (younger sister of Mary Kate and Ashley), who has been in a lot of movies and I know for a fact is a talented actress but she’s just underwhelming/disinteresting in this; I’m sorry. Quicksilver is okay, he sucks compared to the dude from X-Men though, who was in that movie for like 3 minutes. Paul Bettany’s role is improved I suppose and should be relatively interesting in future movies.

This movie kind of just starts and ends with no impetus on either side and only a little bit of legitimate tension throughout; in fact I think the trailer made moments in the movie that are underwhelming seem intense. There isn’t really an action climax to speak of; the end has 15-20 minutes of action that’s all pretty good but it doesn’t build up in a satisfying fashion and the pacing isn’t the greatest throughout. The movie kind of just ends with your stereotypical Joss Whedon plot twist thrown in there, but just due to the context of the film they couldn’t actually make that interesting or use someone important in the machinations (whereas the plot twist in the first Avengers worked rather well and didn’t just randomly happen at the end, even if it was also predictable).
In some sense this movie feels like Serenity, a movie where the characters are already beloved and you’re going to be seeing them for the last time anyway. That is obviously not the case for most of the characters in this film. Also Serenity had a 28 million dollar budget so the fact that it didn’t have a ton of action was understandable. For this movie they must have just spent way too much money on actors without actually bothering to put together a cohesive plot; so with 300 million dollars you don’t actually wind up getting all that much of that bombastic, ridiculous action that you go in expecting.


Alright so I don’t think this movie is bad, in fact I think it’s pretty good but there were 3 Marvel movies that came out last year that were better. There was Edge of Tomorrow last year and it completely obliterates this in every way imaginable (there’s a movie with 2 characters and it crushes your 15 character movie). The most interesting part of this movie is just going to remain how well it does at the box office; and if 30% of the audience feels that it’s underwhelming then presumably it won’t do totally insane beyond the first weekend. But we’ll see I suppose. Hopefully they learn some stuff from this and the third movie is fantastic again.


Friday, April 24, 2015

Does Mortal Kombat X have the lowest average skill level ever in Fighting Games?



Note: This isn’t intended to be inflammatory, it’s purely a matter of science and curiosity. I’m ignoring the launch of Street Fighter 2 for obvious reasons.

As a remarkably slightly above average fighting game player I somehow was in the top 40 of Injustice about a month after launch; and my win rate was about 3.5 wins to 1 loss; or 78%, as was almost everyone else on the list. My secret? Well Injustice’s playerbase wasn’t too hot either; also I played a supposedly low tier character and bodied everyone; and even had backup characters for bad matchups. But in MKX the top 100 is almost exclusively around 95-98%, now you say 78-98’s not that big of a deal man; it’s only 20%! Not so sir, as anyone that plays Freecell knows, if you played 500 games at 78% you would lose 110 matches, if you played 500 games at 98% you would lose only 10; 11 times as many losses. So basically MKX’s playerbase is eleven times worse than Injustice’s; okay 98% probably not fair; let’s stick with 95%, you get 25 losses for those 500 games and that’s still 4.4 times as many losses.

I didn’t play Street Fighter IV at launch so I’m not sure how bad it was there, probably closer to Injustice’s tick. But let’s have some fun and compare with other games. If you look at Guilty Gear Xrd’s top 100 the average win rate is about 55-60% (mine is personally about 40%, which I’m damn proud of), sure there’s a handful of people that farm lower ranked players but for the most part almost everyone that plays that game is super legit; a lot of this has to do with the tiny, though quite devoted, playerbase.

I also played KoF XIII to around a 50% tick, matching up with 60-65% players or thereabouts at the top; though that wasn’t that close to launch. Tekken 6 is yet another game I played recently, inspired by my success on the free to play circuit, and boy did I get completely massacred by those guys. A pretty old game so naturally the only people left playing were pathologically insane monstrosities who took my soul out and ate it. I won 1 game after about 50 matches, good enough for the platinum trophy.

MKX is a fucking huge game and all those people that played MK2 like five centuries ago (myself included) are playing it for whatever strange reason and pretty much all they know how to do is uppercut and hold that block button. Additionally EVERYONE in the FGC is playing this game, and all of them are pretty damn K-Bradlike. So the sheer size of the game has compounded with nostalgia, E-Sports, Twitch, and the power of friendship to create a completely insane, ridiculous top 100 filled with assorted random familiar players from a whole bunch of different games, and all of them have 80-140+ winning streaks going right now.


I’m happy that MKX is so big, but it’s also pretty amusing and I hope you take this in good humor.